This might be too offtopic for the intention of this forum, but I'll shoot 
anyway.

I've read that the new network implementation is completely non blocking 
using actors and sockets (if I didn't misunderstand that is..)
So how do you deal with deserialization of the protobuf messages?

Are they lengthprefixed ? (didn't see anything in the code that hints this 
is the case).
do you async read blocks from the network and once you have more data than 
the next message lengt prefix dictates, you deserialize the message?

Any pointers where to look?

//Roger

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