How do you deal with actors/entities that have multiple states in 
parallell? 
The FSM actors only have one set of states that it transitions in, afaik
 
But what if you have two or more set of states?
 
Set 1: State 1, State 2, State 3
Set 2: State A, State B, State C
 
Where the both set of states don't really affect eachoter but both must 
exist on the same actor/entity
 
Can this be done?

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