How do you deal with actors/entities that have multiple states in parallell? The FSM actors only have one set of states that it transitions in, afaik But what if you have two or more set of states? Set 1: State 1, State 2, State 3 Set 2: State A, State B, State C Where the both set of states don't really affect eachoter but both must exist on the same actor/entity Can this be done?
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