I am developing a War simulation, where two armies are fighting each other. 
In my app each Actor 'contains' a soldier field. Each soldier has something 
like visibility range (matrix NxN). I have been reading about ordering in 
distributed systems, vector clocks etc and I can't warp my head around it 
and find neat solution yet. But my question is different. Is it ok for 
let's say Soldier1 form army A to receive from *WorldActor *ActorRefs to 
enemies that are in his visibility range and make him *talk/attack *directly 
to them or is it better to send my decision message to *WorldActor *and let 
him make all the calls? 

<https://lh6.googleusercontent.com/-kzGeYtJJJH0/U-nbnnL-WII/AAAAAAAADG0/La7Zx1_aYS0/s1600/diagram1.png>

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