I am developing a War simulation, where two armies are fighting each other. In my app each Actor 'contains' a soldier field. Each soldier has something like visibility range (matrix NxN). I have been reading about ordering in distributed systems, vector clocks etc and I can't warp my head around it and find neat solution yet. But my question is different. Is it ok for let's say Soldier1 form army A to receive from *WorldActor *ActorRefs to enemies that are in his visibility range and make him *talk/attack *directly to them or is it better to send my decision message to *WorldActor *and let him make all the calls?
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