Hi All,

I'm having good fun with akka streams, and I while tinkering with them a 
few questions have come up.

How best to implement length-based tcp framing? With a StatefulStage that 
defragments the incoming byte strings?

How can I just send data from the client to the server without returning a 
response? The client's connection flow can run with an OnCompleteSink to 
learn when the connection is closed, but what should the server's 
connection flow do? I'm not sure how to express that there is no response 
(i.e. that I'm not writing anything to the 'output stream').

What's the 'typical' stream client/server setup for request/response style 
interactions? Without streams I'd pool connections on the client side, and 
use one per request/response cycle. But I'm not sure that will give me 
proper backpressure, unless I somehow merge the connections' flows on the 
server side.  Should I multiplex all requests and responses over a single 
tcp connection?

Cheers,
Peter

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