|
Thanks Guido, this is good idea but as I'm not going to make this
game distributed (at least in the near future) I feel this approach
increases the complexity and I don't know what would I get instead
of this complexity? (except for RAM usage optimization) The reason why I decided to use Akka is to make things simpler. For example I believe Akka would help me to handle the game entity states in a very simple and concise way. But it introduces new concerns about RAM usage. It can be handled with the help of Akka persistence and supervisors although it's not as simple as I thought. On 06/19/2015 11:40 AM, Guido Medina
wrote:
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- [akka-user] Modeling a simple MMO game entities as actors? Is... Amir Karimi
- [akka-user] Re: Modeling a simple MMO game entities as a... Guido Medina
- [akka-user] Re: Modeling a simple MMO game entities ... Amir Karimi
- [akka-user] Re: Modeling a simple MMO game entit... Guido Medina
- Re: [akka-user] Re: Modeling a simple MMO ga... Amir Karimi
- Re: [akka-user] Re: Modeling a simple M... Guido Medina
- Re: [akka-user] Re: Modeling a simp... Amir Karimi
- Re: [akka-user] Re: Modeling a ... Guido Medina
- Re: [akka-user] Re: Modeling a ... Guido Medina
- Re: [akka-user] Re: Modeling a ... Guido Medina
- Re: [akka-user] Re: Modeling a ... Amir Karimi
- Re: [akka-user] Re: Modeling a ... Guido Medina
- Re: [akka-user] Re: Modeling a ... Guido Medina
- Re: [akka-user] Re: Modeling a ... Amir Karimi
- Re: [akka-user] Re: Modeling a ... Guido Medina
