Akka Team <mailto:[email protected]>
July 29, 2015 at 9:28 AM
And now I added another version where the server just streams random
numbers until the client disconnects, then it closes the connection.
It needed a custom stage though to make emitting from an Iterable
interruptible (mapConcat does not interrupt on completion, only on
errors).
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Endre Varga <mailto:[email protected]>
July 29, 2015 at 7:59 AM
I now updated the gist with the reverse direction: Now a client sends
a String command and expects an Iterable[Int] back as a response. I
currently limited the funcionality to one request per connection,
since otherwise I would need a bit more elaborate codec which would
complicate the example (I would need to add a delimiter between the
iterables on the wire. Not too hard to add it though). It still shows
how these things are supposed to work.
-Endre
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Akka Team <mailto:[email protected]>
July 29, 2015 at 7:14 AM
Hi Derek,
It is not that hard, but you need to develop a certain kind of
intuition to attack these problems. I very much recommend the new
documentation page
http://doc.akka.io/docs/akka-stream-and-http-experimental/1.0/scala/stream-composition.html
as it helps to visualize the ideas.
I created a sample app that does what you want, you can find the gist
here: https://gist.github.com/drewhk/25bf7472db04b5699b80
The features in that app:
- exposes the client API as a Source[Int, Unit]. Anytime you
materialize that source and send it data, it will open a TCP
connection and dump the integers to the server, then closes the connection
- exposes the server API as a Source[(InetSocketAddress,
Iterable[Int]), Future[ServerBinding]]. It will provide you with a
continuous stream of client address, client data iterable pairs.
- includes a simple codec pair for encoding the Ints. It is kind of
stupid for this use case, but it works.
Some notes:
- draining the client data to an Iterable might be suboptimal if the
Iterables are large, in this case a Source[Int] would be a better
abstraction
- the implementation caps the size of the Iterable but currently just
silently ignores overflows (I was lazy to build a stage or use fold
for this sample, so I used grouped())
-Endre
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Derek Wyatt <mailto:[email protected]>
July 26, 2015 at 3:12 PM
Hi,
I'm still trying to figure out the best way to work with TCP flows
and, while I've got something working, this seems really quite wrong,
so there's gotta be a better way.
What I want to do is send an Iterable[Int] from the client to the
server and have the server materialize that resulting flow in a
Future[Iterable[Int]].
||
val bytesStage =// elided... BidiFlow of serialization and framing
val serverValuePromise =Promise[Seq[AnyRef]]()
// Technically, the materialized value isn't important, since it's
actually going to be pulled out
// via the Promise
val serverConsumerFlow:Flow[AnyRef,AnyRef,Future[Seq[AnyRef]]]=Flow.wrap(
// Consume the client's stream and complete the serverValuePromise
with its folded result
Sink.fold(Vector.empty[AnyRef])((acc,v:AnyRef)=>acc
:+v).mapMaterializedValue(v =>{serverValuePromise.completeWith(v);v }),
// We're not sending anything from this side
Source.empty)(Keep.left)
// The server
val
serverSide:Future[ServerBinding]=StreamTcp().bindAndHandle(serverConsumerFlow.join(bytesStage),"0.0.0.0",0,halfClose
=true)
// We really want to stop listening once the client has successfully
connected, but this is good
// enough
serverValuePromise.future.onComplete {
case_ =>
serverSide.onSuccess {
casebinding =>binding.unbind()
}
}
// I need the endpoint where the client needs to connect
val destination =Await.result(serverSide,1.second).localAddress
// Get the source running
Source((1to
10).map(newInteger(_))).via(bytesStage.joinMat(StreamTcp().outgoingConnection(destination))(Keep.right)).to(Sink.ignore).run()
// Print out what the client has sent to the server
Await.result(serverValuePromise.future,1.second).foreach(t
=>println(s"tt: $t"))
I tried doing this the other way around - where the server side
supplies source - but this caused me issues with actually shutting
down the socket. Having the client do it seems to make shutting down
the socket on completion of the source, just naturally occur. The
problem with the server side providing the source was that the client
source needed to finish "properly". If I created it as `empty` then
it would kill things too quickly. If I then created it as a n Actor
source that just didn't do anything, I couldn't find a decent way to
close it.
There's gotta be a better way to do this, but I'm too much of a noob
to see it. Can anyone improve this code for me?
Thanks,
Derek
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