I create a named actor, stop it and recreate it with the same name. Because 
stop is async, I end up with exceptions like

  akka.actor.InvalidActorNameException: actor name [databaseServer] is not 
unique!
[info]   at 
akka.actor.dungeon.ChildrenContainer$NormalChildrenContainer.reserve(ChildrenContainer.scala:130)
[info]   at 
akka.actor.dungeon.Children$class.reserveChild(Children.scala:77)
[info]   at akka.actor.ActorCell.reserveChild(ActorCell.scala:373)
[info]   at akka.actor.dungeon.Children$class.makeChild(Children.scala:215)
[info]   at akka.actor.dungeon.Children$class.attachChild(Children.scala:42)
[info]   at akka.actor.ActorCell.attachChild(ActorCell.scala:373)
[info]   at akka.actor.ActorSystemImpl.actorOf(ActorSystem.scala:586)
[info]   at 
org.distributedrange.actors.StreamActor$$anonfun$2.apply(StreamActor.scala:122)

I get the same exception even if I set an AtomicBoolean to true at:

override def postStop() = {
   stopped.set(true)
   super.postStop()
}


and then

while (!stopped.get) {
   Thread.sleep(1)
 }


Is there a way to "block" and wait till the actor stops?
(don't worry about the block part, it is only for test cases)

Thanks

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