I can think of two solutions.

1. in your controller actor, maintain a separate mapping of "networkdevice_IP" -> ActorRef. when you create a new child actor, don't give it a name, let akka pick a random unique name, then add the mapping. when routing messages to the child, instead of using getChild(), look up the actor ref in your map. when a child leaves, remove it from the map immediately, then stop it asynchronously by sending the 'leave' message.

2. in your controller actor, track child actors which are leaving, and stash messages destined to these actors until you receive termination confirmation. you could again keep a mapping of "networkdevice_IP" -> ActorRef, but this mapping would only hold actors which are leaving. when you receive a message for a child, first check if the child is leaving: if so stash() the message. if the child is not in the leaving map, if the child exists, send the message to it. if the child doesn't exist, create it. when a child is leaving, put a watch on the child using context.watch(), add the child name to the leaving map, then send the 'leave' message to the actor. when you receive the deathwatch Terminated() message, call unstashAll() to flush any stashed messages.

i have used the first solution many times, its quick and easy. solution two is applicable however if you are modeling a resource which cannot have two separate incarnations running at the same time.

-Michael

On 04/13/16 01:15, Mahesh Govind wrote:

Dear Experts ,


Could you please help me with a right design choice for the following scenario.



*Use case * : 1000's of Network device   are controlled by a network  .


  * Network devices will join and leave the network by sending *Join*
    and *Leave* messages respectively to the network controller.

*Joining scenario*

  * When controller get a *Join* message from a network device ,
  * it will check whether an FSM actor exists for that network device
    by calling getContext().getChild("networkdevice_IP").
  * "networkdevice_IP" is used to identify the actor.
  * if the child lookup  returns null  , a new FSMActor will be
    spawned and join message is processed by the new FSMActor

*
Leaving scenario*

  * Network device will send a *Leave* message  to the controller
  * controller will do getContext().getChild("networkdevice_IP") and
    get the right FSMActor.
  * sends “*leave* message" to  this actor.
  * While processing Leave message , FSM actor will terminate itself
    by calling stop() .


*Complication*

  * Now there is a possibility  that while the stop() is being
    processed by FSMActor , a new Join may come from same network
    device (networkdevice_IP).
  * Since stop() is asynchronous  getContext().getChild(network
    device) will still return the FSMActor (networkdevice_IP) , but if
    we send message to this actor , the message will go to DeadMessages.
 *

*Design question .*

  * How to handle such scenario  using AKKA ? So that  we will not
    return a stale Actor using getContext().getChild()
  * [one possiblity might be to leave this corner scenario and let the
    network protocol to handle this  with retransmission .But if
    retransmission is not there what to do ?]

With thanks and regards
Mahesh

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