Thats kind of what I am doing now. Was trying to get a pure-non
hazelcast approach.
-- Robert
On Tuesday, May 10, 2016 at 5:50:04 PM UTC-5, atomly wrote:
Not strictly akka, but the design seems relatively
straightforward. Use some form of event sourcing or message
queue-- Kafka seems popular for this type of thing-- to
submit/coordinate processing. Give every ten minute iteration a
unique id. When you process an item in that iteration, note that
somewhere (hazelcast, memcached, redis, etc). If an item is
already marked as processed in this iteration, move on.
atomly
On Tue, May 10, 2016 at 3:41 PM, kraythe <[email protected]
<javascript:>> wrote:
Ok, I am sorry, I can't be precise. NDAs and so on. Let me try
to bullet point it.
1) Up to 10 million objects are in system.
2) At any time some of those 10 million can be ready to change
state due to events in real life outside my control.
3) We check for eligible objects ever 10 minutes and we never
know how many are to be processed at any time.
4) When we check we examine which objects are eligible to
change state and of those, which have already been submitted
(we track the submitted ones in a distributed map)
5) When objects are to change state I submit them for
processing. I am currently adding them to a map to track they
were submitted.
6) The process repeats.
Constraints:
1) I can't slow the time between checks.
2) it would overload the system if I were to submit millions
of objects twice.
3) I can't guarantee a node doesn't die during processing.
Desire:
To do this entire process without using a replicated map to
note which objects have been submitted.
I will look at the article on event sourcing but from my
glance it seems to be what i am sort of doing now. However
having to maintain this map seems like a very un-akka solution
to the problem and I can't help thinking there is a pattern
here that is escaping me.
-- Robert
On Tuesday, May 10, 2016 at 4:55:20 AM UTC-5, Akka Team wrote:
I agree with Michael, I don't really understand what is
actually needed here, it is too big wall of text :) But
from what I understand, I second Michael's assesment is
that you probably are after eventsourcing and
akka-persistence.
-Endre
On Mon, May 9, 2016 at 7:28 PM, Michael Frank
<[email protected]> wrote:
It would help if your problem statement was more
concrete. however, in my vague understanding of the
problem, it seems like event sourcing would be an
appropriate way to model your business logic:
http://martinfowler.com/eaaDev/EventSourcing.html
<http://martinfowler.com/eaaDev/EventSourcing.html>
if that is the case, then i think using akka
persistence and cluster sharding would be a good
starting point. your 'state changes' sound like
Persistent Actors. the problem of knowing whether
messages have been processed or not sounds like it
would be solved with persistent actor recovery
(http://doc.akka.io/docs/akka/2.4.4/scala/persistence.html#Recovery
<http://doc.akka.io/docs/akka/2.4.4/scala/persistence.html#Recovery>).
-Michael
On 05/09/16 09:56, kraythe wrote:
Thats the thing, if there were humans with inboxes I
could have a staff call them on the phone and check.
:) Reprocessing the messages is a pretty simple
solution IF the messages were small in number. When
you get to the point where there are literally
millions of events the problem gets a bit more
difficult to manage. If there are 10 million messages
to process and the messages could take 10 minutes to
process, if I check again 1 minute later and 8
million of the records still show unprocessed and
then I add those 8 million back to the queue, now I
have 16 million more messages to process. Then the
next phase, 6 million, added to the queue -2 million
processed, the is now 20 million messages and so on.
by the time I am done with the original set, Ill have
another 30 million messages to process, all of which
are a waste of computing power because they do
nothing. Clearly that I would like to avoid. Also
setting the time to be for sure how long we need to
process the first 10 million is not an option because
the time and the number of messages are both
variables that are unknown.
Right now I put the messages that need to be
processed in a map with a key and the process that
runs every minute checks for messages not processed.
Then it compares those ids against those in the map,
if they are in the map it doesn't resubmit them.
However, this doesn't seem to be a very Akkaesque
solution to the problem. I am looking for ideas on
how to handle it without using the map but it may be
that I have to continue using the map to load the
message queues.
On Monday, May 9, 2016 at 2:33:54 AM UTC-5, √ wrote:
I'm quite sure that inspecting the mbox will be
costlier than reprocessing at those sizes.
Come up with two different solutions that you
could perform between humans having mailboxes.
Pick the best of those.
--
Cheers,
√
On May 8, 2016 5:15 PM, "kraythe"
<[email protected]> wrote:
I have a process that has to manage a large
amount of data. I want to make the process
reactive but it has to process every data
element. The data is stored in Hazelcast in a
map (which is backed by a database but that
detail is irrelevant) and the data is
stageful. At each state change something has
to be done either to the data or related
data. So if we go from State A to State B we
might have to do something to another object
in the process in a transactional manner.
When the data is in state A a process finds
the data and submits it to a map. Right now I
have another thread reading from the map on
intervals that are timed and if there is data
in the map it processes the next entry in the
map and so on.
I would like to turn this process into an
Akka actor process but the main stumbling
block is to know what is already in the
queue. Say I have 1m objects to process. At
each interval the objects are checked if they
can change state and if they can then they
are put in the map to process. The problem is
there could be a ton of these objects and
they might take longer to process than the
check interval. Furthermore, although it
would not be damaging to the data it would be
immensely wasteful to put them into the queue
to process twice. Finally if the server
crashed or something happened I would want to
put them back into the queue if they are
still in state A and should move to state B.
Right now I can get the key set of the map
and not submit them to the process if they
are already in the map. If, instead, I change
the system to Akka, then that ability
changes. Whenever an object needs to change
state, I would put it in a message inbox to
an actor to process but I have no way to know
what is already in that inbox so it makes the
processing of the messages less durable. If a
transaction fails or node fails I won't know
that certain objects need to be processed
again. Right now I can search the store, get
the objects to process, remove all the ones
in the queue and then put only the missing
ones in the queue. I don't know how I could
architect this with akka.
What I would be looking for is some means to
inspect an inbox to know if a message has
already been enqueued and should not be
enqueued again.
Any suggestions on how I could architect a
solution to this problem?
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