I have a simple example of two play apps running on localhost and I am 
trying to send a message from one actor to another one. If I configure the 
server actor to have port 0, run and see what port it is running on, and 
then use that port in the other actor, it works fine. My question is how 
can I get the client actor to know what the port is? By the way, if I set 
the port explicitly on the server actor, I get 'address already in use', no 
matter what port I choose. 

Any ideas?

Thanks.

Jack

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