I'm trying to understand how actor creating is being performed internally.
So, once we created our ActorSystem object we can start a top level actor
like this:
val system = ActorSystem("system", config)
val ref = system.actorOf(MyActor.props, "myactor")
Internally, it will invoke *ActorRefProvider::actorOf(ActorSystemImpl,
Props, InternalActorRef, ActorPath, Boolean, Option[Deoploy], Boolean,
Boolean) *which in my case is ended up with invocation
if (async) new RepointableActorRef(system, props2, dispatcher, mailboxType,
supervisor, path).initialize(async)
where *async=true. *The initialize method, in turn invoke
supervisor.sendSystemMessage(Supervise(this, async))
which ends up with:
protected[akka] def systemDispatch(receiver: ActorCell, invocation:
SystemMessage): Unit = {
val mbox = receiver.mailbox
mbox.systemEnqueue(receiver.self, invocation)
registerForExecution(mbox, false, true)
}
So, in effect, creating *RepointableActorRef *asynchronously means sending
a system message to a supervisor which results in creating the actor
instance itself, invoking the startup hook and so forth.
*QUESTION:* Why there is no race condition here when we create *ActorRef * that
way and immediately send a message to the actor? What thing does guarantee
the memory consistency?
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