Hi,

   I have two actor types

   
class ActorA  extends UntypedPersistentActor {
  //....
}


class ActorB extends  UntypedPersistentActor {
  //....
}

public static void main(String[] argv) {
  ActorSystem system = ActorSystem.create("ActorSystem", 
ConfigFactory.load(argv[0]));
  Persistence.apply(system);
  ClusterShardingSettings settings = ClusterShardingSettings.create(system);
  ClusterExtractor extractor = new ClusterExtractor();

  ClusterSharding.get(system).start("ShardRegionA", 
Props.create(ActorA.class), settings, extractor);
  ClusterSharding.get(system).start("ShardRegionB", 
Props.create(ActorB.class), settings, extractor);

  ActorRef shardRegionA = 
ClusterSharding.get(system).shardRegion("ShardRegionA");
  ActorRef shardRegionB = 
ClusterSharding.get(system).shardRegion("ShardRegionB");

  //.....

  Without calling persist.add method everything works as I expected. I can 
send a cluster message to shard region A or B and ActorA or ActorB will 
handle the corresponding message differently.However, after invoking the 
persist.add method. ActorA will receive recovery message for ActorB or 
maybe vice versa. Looks like the cluster messages that have been persisted 
do not have the shard region information. How can I solve this problem?

  Thanks
  Qing

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