Well, I'm using Akka Distributed Data on both the player and room service 
with different keys.

Player service:

val replicator = DistributedData(context.system).replicator
val DataKey = LWWMapKey[Player]("player")


When the player service receives a "GetPlayer" message, it fetches the 
player from the database and puts it into the distributed map.

Room service:

val replicator = DistributedData(context.system).replicator
val DataKey = LWWMapKey[Room]("room")


Could this be the reason? If so, is it avoidable?

Cheers,

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