Gerard Beekmans wrote:
The next bit of code I'd like to test out would be the client sending a command to the server which the server will execute. That shouldn't be hard I don't think.


Looks good. :) Except, for the sake of accuracy, you're missing some includes:

client.c needs:
#include <unistd.h>
#include <string.h>
#include <stdio.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdlib.h>

server.c needs:
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <netinet/in.h>

Turning on -Wall and -pedantic shows some warnings without those.

As far as executing, I suppose you could just have the server pass whatever text it receives from the client (except if it's in a special format) to a system call. Of course, eventually we'd want to figure out some authentication.

--
JH
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