I haven't any problems, just i like to know what kinda algos use to create
path finding in _city map_, how to define map data, like nodes? (x, y),
street have : street start x, start y, and street end x, end y, and homes
near street just nodes from street?
But how then with streets whom is like half circle, circle or irregularly -
shaped shape - i think need more  nodes but how to define where i need to
put that node in kinda  circle form shape, or very smooth street.
Maybe any one knows, this kinda information, maybe anyone does any similar
project.

Please give your suggestions.

On 4/19/07, chitta koushik <[EMAIL PROTECTED]> wrote:
>
>
> Hi,
>
> please explain your problem clearly..u have just given the map....there
> are many popular alogs...like Travelling salesperson algo,Dijkstra shortest
> path,Bellmond ford shortest path,All pairs shortest path depending on the
> problem..
>
> cheers,
> koushiki chitta
> On 4/18/07, Lukas Šalkauskas <[EMAIL PROTECTED]> wrote:
> >
> > Hello,
> >   What suggestions you have for path finding like this? algos, etc.
> >
> >
> > --
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> >
> >
> >
> >
>
>
> --
> ***************************************************************
> 30 years from now it doesn't matter which shoe you wore,which branded jean
> you wore..what all matters is WHAT YOU HAVE LEARNED AND HOW YOU HAVE USED
> IT.
>
> http://students.iiit.ac.in/~koushik_c<http://students.iiit.ac.in/%7Ekoushik_c>
> >
>


-- 
You can contact me by :
   msn messanger: [EMAIL PROTECTED]
   yahoo messanger: [EMAIL PROTECTED]
   ICQ: 443443043
   Google Talk: [EMAIL PROTECTED]
   Skype: halfas.online.now
   IRC: HalFas`  (irc2.omnitel.net)
   Home page: http://www.revidev.com/halfas/
   One's leisure project: http://rvision.gamedev.lt/RVengine

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