Hi Gene,

 and thanks for your reply! Yes, I had thought of something like that.
However, it seems sort of cumbersome to me: I guess I would want to
split the 32-bit integer by means of 32 bitwise ands...
Or probably there's a smarter way.

Anyway, if the random integers come in bunches of 16 I'd have to
rewrite some
code (I do not know in advance how many integer I need to complete my
task).
First thing that comes to mind is adding a counter for the "spent"
random integers
and generating a new batch of them when all of them have been used.
Nothing too difficult, althoug a bit cumbersome. And I'm wondering
whether I'd
end up with a significant increase in speed.

I'll make some experiment

Thanks again

F



On Dec 8, 3:14 am, Gene <[email protected]> wrote:
> Well for one thing if your rng is very good you can use a single 32-
> bit integer to generate 16 numbers in [0..3].

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