also since each object is a rigid body each point in any one object will
have the same equation of motion.

On Wed, Feb 16, 2011 at 8:04 PM, Ashim Kapoor <[email protected]> wrote:

> Here is my "attempt" it's very naive but maybe someone can improve
>
> each object be a pointer to a set of points { these points are the boundary
> of the object }
>
> Collision detection : Sweep through each pair of pointers to check for
> equality of the boundary points.
>
> an example , there are 3 objects a1,a2,a3.
>
> a1={p1,p2,....,pn}
> a2={q1,....,qn1}
> a3={r1,...,rn2}
>
> for each pair ai,aj we have to check if any 2 points in the corressponding
> lists are equal
>
> the question then becomes What is the fastest way to compare through n
> arrays.
>
> I dont have a sophisticated way of doing this. Maybe someone can help me ?
>
>
>
> On Wed, Feb 16, 2011 at 5:29 PM, bittu <[email protected]> wrote:
>
>> many irregular shape objects are moving in random direction. provide
>> data structure and algo to detect collision. Remember that objects are
>> in million.
>>
>> Thanks
>> Shashank
>>
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