The description is fine.  It is tricky to get implementation exactly
right for the cases where the ray pierces a vertex or coincides
exactly with an edge, especially with floating point rather than
rational arithmetic.  Franklin's code (link is given on the page)
works well.  I'd never code it myself when his is available, and it's
only 6 lines.

On Dec 18, 1:30 pm, WgpShashank <[email protected]> wrote:
>  Would anyone will interested to discuss ? Algo is simple  but i am
> wondering about correctness 
> ofhttp://en.wikipedia.org/wiki/Point_in_polygonalgorithm ?
>
> Thanks
> Shashank
> CSE, BIT Mesra

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