This is becoz the GPU is multithreaded . In graphics there are three main steps , Application based work where vertex Processing , read the data , pixel processing are done . Secondly come the Culling which which determimes which portion will be shown given the Line of sight . This also checks for any intersection with other objects . For instance a man is present behind the building ,so he should not be visible to us in Graphics or some portion of this body will be shown , This intersection is called redering .
The third step if draw . to finally draw the model . These three process are done multithreaded parallerly given 3x Processing speed . You can refer this link below :- http://www.panda3d.org/manual/index.php/Multithreaded_Render_Pipeline -- You received this message because you are subscribed to the Google Groups "Algorithm Geeks" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/algogeeks?hl=en.
