This is becoz the GPU is multithreaded . In graphics there are three main
steps , Application based work where vertex Processing , read the data ,
pixel processing are done .
Secondly come the Culling which which determimes which portion will be
shown given the Line of sight . This also checks for any intersection with
other objects . For instance a man is present behind the building ,so he
should not be visible to us in Graphics or some portion of this body will
be shown , This intersection is called redering .

The third step if draw . to finally draw the model .

These three process are done multithreaded parallerly given 3x Processing
speed .
You can refer this link below :-
http://www.panda3d.org/manual/index.php/Multithreaded_Render_Pipeline

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