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User aw changed the following: What |Old value |New value ================================================================================ Status|NEW |STARTED -------------------------------------------------------------------------------- ------- Additional comments from [EMAIL PROTECTED] Wed Sep 17 09:52:13 +0000 2008 ------- AW: This is definitely from aw033. In the integrated version, for 3D there is some kind of mixed stuff. The graphics are done using primitives completely, but the HitTest and other stuff at the model is still done using the old 3D geometry. I already started removing the old geometry (what means: all it's usages) before aw033 integration and i am adding those changes now. AW: Works well for all 3Dgraphics in the Apps, but leads to changed visualisations in Chart2. Reason is the mechanisms in 3D. There are principally 2 mechanisms in 3D working in the background: (1) The ViewTranaformation is always calculated so that all conent of a Scene is projected into the 2D geometry of the scene (SnapRect). (2) When model changes occurr at something that geometrically changes the scene's 3D content, it is necessary to adapt the 2D geometry of the scene to reflect the change in an intuitive way to the user. One example for (2): Two extruded ellipses in a scene, one is moved while scene is entered and that one selected. The ellipse is moved outside the current 2D bounds of the scene. Without (2), the canged content would be rendered in the current 2D bounds ofthe scene, making the objects getting smaller and somewhat 'snap' back to prior positions. (2) is also neded for objcet insertion, removal, line width and other 3D geometry changes and so on. Problem with (2) is that the old version is hard coded into the model, e.g. changing the line width of a 3D object which is member of a 2D scene will do mechanism (2) using it's various update mechanisms. This is often not wanted when using the API or e.g. at load time (the SnapRect needs to be set again at end of scene loading). Since the old stuff does not use model-view-controller seperation, there is no way to decise at model level if the change results in a unser interaction where (2) would be needed or someting else where (2) should be avoided. To go in the right direction, i completely removed (2) from the model's updating mechanisms and created a helper (E3DModifySceneSnapRectUpdater) for (2). It gets a SdrObject and - if all circumstancs are fulfilled - saves the SdrScene and it's current 3D transformation stack (ViewInformation3D). In the destructor, it uses the old view transformation and the changed 3D geometry to calculate a new projection BoundRect which is the new SnapRect for te scene and sets it. I changed all interactive parts to use this encapsulation when modifying 3D objects (also Undo/Redo) to get some closer to MVC-separation (though i had to make some compromises...). Ths works well, ahd (2) is no more used in reload and chart construction. Chart still looks differet than before, need to get IHA and discuss with her... --------------------------------------------------------------------- Please do not reply to this automatically generated notification from Issue Tracker. Please log onto the website and enter your comments. http://qa.openoffice.org/issue_handling/project_issues.html#notification --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED] --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]