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------- Additional comments from [email protected] Mon Dec 22 16:32:50 +0000 
2008 -------
AW: I made quite some extensive experiments today, mainly trying to find a good
modular redesign for BasePrimitive2D, so that buffering of the decomposed
Primitive2DSequence and the calculated B2DRange would be possible. All in all
this would be a lot of changes, but quite possible.
OTOH i have some not yet integrated changes in aw059 in similar regions, so this
would lead to conflicts and may be quite dangerous. So i will move the bigger
redesigns to a CWS after aw059 integration (should be after DEV300 m38 is ready)
and write a follow-up for it.
To get this task fixed, i will concentrate on simple and quite direct buffering
of B2DRange for the most calculation-intense primitives, Embedded3DPrimitive2D,
maybe MarkerArrayPrimitive2D, PointArrayPrimitive2D, ScenePrimitive2D and
TextSimplePortionPrimitive2D (of course).
Preparing simple buffering for named primitives...

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