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------- Additional comments from [email protected] Thu Mar  5 11:45:06 +0000 
2009 -------
Dr. André is a very modest man and a perfectionist. I would not call his
implementation a workaround in any way. In theory there are more efficient ways
to go backwards inside a smil animation hierarchie, but the overall win would
not justify the cost and complexity of such solutions.

If André talks about playing the effects foreward, it is not the same as doing
the animations on screen. He can do it with a lot less steps and without
painting it. Processing only the internal effect logic is something your trusty
8-Bit Commodore 64 would be bored by rather sooner than later. The only
'performance penalty' is that the screen has to be drawn completly once. Yes
this may take a big fraction of a second, but as a one time result of a user
input this is more than acceptable.

So everyone please encourage André for his very fine work solving a problem
where others tried and have faild!


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