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http://www.openoffice.org/issues/show_bug.cgi?id=105323





------- Additional comments from [email protected] Fri Sep 25 17:15:22 +0000 
2009 -------
AW: Added VclProcessor2D::RenderPolyPolygonBitmapPrimitive2D to directly support
fallback for bitmap filled objects shadow paint (tiled and untiled). Works as
expected (tested); now the MaskPrimitive handling is avoided for shadow paints
(or more generally: when a unified color modifier is set).
AW: Checked in, (4) is done with this.

AW: Next i will take a look at the 3D cases and what can be done there. Maybe
the interaction overlay objects could draw 3D non-AAed (currently they also use
full AA which is 3x oversampled)...

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