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------- Additional comments from [email protected] Fri Sep 25 17:15:22 +0000 2009 ------- AW: Added VclProcessor2D::RenderPolyPolygonBitmapPrimitive2D to directly support fallback for bitmap filled objects shadow paint (tiled and untiled). Works as expected (tested); now the MaskPrimitive handling is avoided for shadow paints (or more generally: when a unified color modifier is set). AW: Checked in, (4) is done with this. AW: Next i will take a look at the 3D cases and what can be done there. Maybe the interaction overlay objects could draw 3D non-AAed (currently they also use full AA which is 3x oversampled)... --------------------------------------------------------------------- Please do not reply to this automatically generated notification from Issue Tracker. Please log onto the website and enter your comments. http://qa.openoffice.org/issue_handling/project_issues.html#notification --------------------------------------------------------------------- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected] --------------------------------------------------------------------- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected]
