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------- Additional comments from [email protected] Wed Oct 21 16:26:00 +0000 2009 ------- Done in CWS vcl106: some of the most serious performance problems in basegfx are caused by having polygons with too many line-segments which were artificially created by bezier subdivision. Reducing the number of these line segments by splitting the bezier at optimal points resulting in less segments can improve the performance significantly. So I added a method B2DCubicBezier::getMaxDistancePositions() to find these optimal split points: The curve's maximum distance to the line through startpoint and endpoint are such candidates. --------------------------------------------------------------------- Please do not reply to this automatically generated notification from Issue Tracker. Please log onto the website and enter your comments. http://qa.openoffice.org/issue_handling/project_issues.html#notification --------------------------------------------------------------------- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected] --------------------------------------------------------------------- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected]
