On Wednesday 04 June 2003 06:48 am, [EMAIL PROTECTED] wrote: > Florian, > Yes. Thanks. This is something Jaroslav pointed out later in the > morning. With this strategy I got at least a simple alsa application > to play sounds cleanly, so this was helpful. > > Can you shed any light on getting a game like frozen-bubble to use > Alsa? When I try to start this app it lock up with error messages > about resources being busy.
That means that some other program is using the soundcard (only one program at a time can use it). If you're running KDE then ARTS is a likely suspect and you can try running "artsdsp frozenbubble". Otherwise you can try "fuser /dev/dsp" or "fuser /dev/snd/pcmC0D1p" to find out the PID of the process that's using it. Someday the dmix plugin might be usable in which case this problem will go away. > Am I correct in guessing that an app like frozen-bubble is using > the OSS portion of Alsa? Is there some setup that I can do to point > OSS sound requests to this default device? That's pretty much automatic. There's nothing you need to do. -- >>>-- Nathaniel Gray -- Caltech Computer Science ------> >>>-- Mojave Project -- http://mojave.cs.caltech.edu --> ------------------------------------------------------- This SF.net email is sponsored by: Etnus, makers of TotalView, The best thread debugger on the planet. Designed with thread debugging features you've never dreamed of, try TotalView 6 free at www.etnus.com. _______________________________________________ Alsa-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/alsa-devel