I'm trying to make a player work with 4 channels. I've got a Turtle Beach Santa Cruz card, and it has (at least) 4 outputs, divided into (this is a bit difficult to explain :-) "front" and "back". Now I have the proper library calls all setup and I send "interleaved" data which IS in time sync from one channel to another.
The problem is that the back channels get out of sync with the front ones, causing an echo. This proceeds for a while getting a little longer in the delay, then it "all of a sudden" seems to correct itself. During this "delay inducing" period, "clicks" appear in the sound. I can only assume that the clicks are the product of the delay on the pair of channels that get out of sync. Why does this happen (I've even heard it with "aplay"), and even better, how do I stop it. HELP!! I'm under a bit of time pressure (what else is new!!). p.s. Most of the setup I'm doing is grafted from the test program "pcm.c" (the one that generates sine waves). ...Thanks! ===== -- Tom Watson [EMAIL PROTECTED] __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Alsa-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/alsa-devel