Hi,

This may sound crazy, but i'm reverse engineering the A3d engine of the
Aureal Vortex Cards. The hardware interface is pretty simple, and i
guess that at least some filtering and reflection rendering can be done
in hardware with the information i was able to gather until now.

The hardest part in my opinion is the userland API. I looked at some A3D
examples, and i really liked that API a lot. Its just like OpenGL, but
its audio instead of light what you get. Is there any effort to
integrate 3D capabilities into the ALSA scheme ? any extended feature
IOCTL, or somewhat like that ? I only know about the creative labs
OpenAL implementation, but AFAIK, thats just a tweaked OSS driver, aand
its not designed to be used with other soundcards that are not made by
Crippled Labs. Any comments ?

Best Regards

Manuel Jander



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