On Mon, 22 Dec 2003 02:27 pm, Glenn Maynard wrote:
> ...
> I don't think OpenAL has a future.  Do you really want to invest your time
> in it?

From the linked text...

 OpenAL is useful mostly for games and multimedia where you want
 3D positional audio to be rendered in a realistic fashion. Some 
 soundcards provide various speakers to do so, others use special
 filters to simulate the direction where the sound comes from.
 The latter works specially good using headphones. OpenAL is like
 DirectSound3D and EAX but cross platform.

Q: what is an alternative strategy if OpenAL is so "useless" ?

--markc


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