On Tue, 2004-01-27 at 19:01, Francesco Abbate wrote:
> 
> One of the major problem I've encountered with ALSA is that it *seems*
> to be very CPU intensive.
> In fact I've compiled the SDL library with ALSA and I've discovered that
> my CPU is not fast enough to run the game when the sound is anabled.
> The CPU get a very heavy load and the sound is badly scattered (buffer
> underrun I suppose).

This is an SDL 1.2.6 problem which has been fixed in CVS, see
http://www.libsdl.org/pipermail/sdl/2003-December/058752.html and
http://www.libsdl.org/pipermail/sdl/2004-January/058861.html .


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



-------------------------------------------------------
The SF.Net email is sponsored by EclipseCon 2004
Premiere Conference on Open Tools Development and Integration
See the breadth of Eclipse activity. February 3-5 in Anaheim, CA.
http://www.eclipsecon.org/osdn
_______________________________________________
Alsa-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/alsa-devel

Reply via email to