On Tue, 2004-01-27 at 19:01, Francesco Abbate wrote: > > One of the major problem I've encountered with ALSA is that it *seems* > to be very CPU intensive. > In fact I've compiled the SDL library with ALSA and I've discovered that > my CPU is not fast enough to run the game when the sound is anabled. > The CPU get a very heavy load and the sound is badly scattered (buffer > underrun I suppose).
This is an SDL 1.2.6 problem which has been fixed in CVS, see http://www.libsdl.org/pipermail/sdl/2003-December/058752.html and http://www.libsdl.org/pipermail/sdl/2004-January/058861.html . -- Earthling Michel DÃnzer | Debian (powerpc), X and DRI developer Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Alsa-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/alsa-devel