Clemens Ladisch wrote:

Rick Knight wrote:


I have a couple of games that apparently require midi support for
sounds.
If I start TiMidity as a server with "timidity -iA -B2,8-Os" I get 4
midi ports, 128:0 - 128:3 and I am able to play .mid files with "pmidi
-p128:0 midifile.mid". Is it possible to get ALSA to use these ports
instead of real midi devices?



Yes. ALSA programs like pmidi already use these ports.


I guess your games want an OSS-compatible port like /dev/midi.  Such
device files require a device driver, so load snd-virmidi in addition
to your snd-intel8x0 driver, and connect it to a Timidity port (e.g.
"aconnect 72:0 128:0"), then instruct your program to use /dev/midi01.


HTH Clemens



Clemens, Thanks for your reply.

The two games are Quake1, Linux version, and Unreal Windows version under Wine. I'm assuming midi is the problem because (1) both games worked on my old board using a Yamaha YMF744 with midi port and (2) sound does not work now in either game and I get error messages about ALSA not being able to access the mpu401 hardware (that the Intel8x0, ICH2 does not have). Does this make sense? DO you know how to WIne what device to use for sound?

Do you have any other suggestions about how I can get these last two games working with sound?

Thanks,
Rick Knight
([EMAIL PROTECTED])






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