>Nominate a url, a networked installation, an e-mail performance, whatever >as long as it uses electronic networks. Tell us what makes it special, why >it's important (or not). One rule: don't talk about your own work.
Nothing you've probably heard of - Myron Krueger's early networked pieces called MetaPlay. I came across a lot of his stuff when researching a dissertation, so I've only seen stills, and the techie diagrams showing you how to point the video camera at the computer monitor, which would have a certain coy chic if you did it now. If I remember his book Artificial Reality, has a lot of early seventies/late sixties computer networked and interactive art. I'm sure a lot of his work was terrible in reality, but it was the ideas that provided rare reference points when I was a student (long ago). We did have British Relay cable, or 'piping', in our house in Dundee - so theoretically I could connected live had I known about it - but I was only 3 in 1970, and heavily solarised contemporary dancer's interacting with each other remotely was beyond me at the time (still is). I remember though getting shouted at for footering with the 'piping', a big round junction box in the stair press - early signs I was going to be a nerdist when I grew up. I think what was important to me was that he tried to get communities to interact via computers outwith the 2ft tunnel of tedium between between the user, monitor and keyboard that I seem to have been staring through most of today (writing course notes on HCI ironically). Hard to do well. Anyroad. Time for our regular hourly screen break. My turn to switch on all your kettles with WebCT. Cavan ------------------------------------------------- a m b i t : networking media arts in scotland post: [EMAIL PROTECTED] info: send email to [EMAIL PROTECTED] and write "info ambit" in the message body -------------------------------------------------
