>Nominate a url, a networked installation, an e-mail performance, whatever
>as long as it uses electronic networks. Tell us what makes it special, why
>it's important (or not). One rule: don't talk about your own work.

Nothing you've probably heard of  - Myron Krueger's early networked 
pieces called MetaPlay.

I came across a lot of his stuff when researching a dissertation, so 
I've only seen stills, and the techie diagrams showing you how to 
point the video camera at the computer monitor, which would have a 
certain coy chic if you did it now. If I remember his book Artificial 
Reality, has a lot of early seventies/late sixties computer networked 
and interactive art. I'm sure a lot of his work was terrible in 
reality, but it was the ideas that provided rare reference points 
when I was a student (long ago).

We did have British Relay cable, or 'piping', in our house in Dundee 
- so theoretically I could connected live had I known about it - but 
I was only 3 in 1970, and heavily solarised contemporary dancer's 
interacting with each other remotely was beyond me at the time (still 
is). I remember though getting shouted at for footering with the 
'piping', a big round junction box in the stair press - early signs I 
was going to be a nerdist when I grew up.

I think what was important to me was that he tried to get communities 
to interact via computers outwith the 2ft tunnel of tedium between 
between the user, monitor and keyboard that I seem to have been 
staring through most of today (writing course notes on HCI 
ironically). Hard to do well.

Anyroad. Time for our regular hourly screen break. My turn to switch 
on all your kettles with WebCT.

Cavan
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