dear mandy,
in response to your question about interactivity,

i use the unreal game engine to create vr models.  i would recommend this as 
an alternative to vrml, as the game to buy (unreal tournament) is cheap �10 
and there is large online community for help on tutorials using the bundled 
editor.

only downside is that you need a copy of the game installed on each computer 
to play the level.  Epic games who make the game engine say there is no 
artist/non-profit license to play levels.

There are, beyond the expected first person shooting features, 3D game 
quality graphics with dynamic lighting etc, moving elements, a whole host of 
triggers, avatars with ai, etc. if you wish to get invovled. it is not 
difficult to use your own textures, models, sounds if you know how.
http://unreal.epicgames.com/

i have developed custom-made classes in the own language unrealscript to 
play sounds according to movement, position and temporal relativity. think 
an archaeological record of sound in vr space.

i would be happy to discuss more with you or any other of ambit

best wishes
andrew paterson

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