>User-Agent: Microsoft-Entourage/10.1.0.2006
>Date: Mon, 22 Sep 2003 13:20:27 +0100
>Subject: videogames and art
>From: Andy Clarke <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Mime-version: 1.0
>Status:
>
>I am co-editing a book on videogames and art and am actively looking for
>articles, interviews, etc. The call is included below, but is also available
>online at the following address:
>
>http://www.transformreality.com
>
>In addition to considering it yourself, I would be grateful if you could
>also distribute the call as widely as possible to any individuals, groups,
>mailing lists or websites that you feel it would be of interest to.
>
>Thank you
>
>Andy Clarke
>
>
>
>
>CALL FOR SUBMISSIONS (EXTENDED DEADLINE)
>
>Computer Games and Art: Intersections and Interactions
>
>Submissions are invited for a special edition of the book series Anomalie,
>guest edited by Grethe Mitchell and Andy Clarke, entitled "Computer Games
>and Art: Intersections and Interactions". Submissions may take any form
>(article, interview, overview, monograph, manifesto, etc.), but previously
>unpublished work is preferred. No restriction is placed upon the
>interpretation of the theme.
>
>This call is also available online at the following address:
>
>http://www.transformreality.com
>
>As we are seeking unpublished articles wherever possible, a decision has
>been made (following requests from contributors) to provide an extended
>deadline for submissions. The revised dates are listed below.
>
>
>
>THEMES
>
>What new artworks and art forms are emerging from the cross-fertilisation of
>the videogame world and the art world? How do they interface with the gaming
>community and the art establishment? Can videogame art play with ideas or is
>it just meant to be played? Can a commercial computer game be art or is it
>just well-executed craft? Is digital art just a game? Can art be playable?
>These issues and others are to be explored in a special edition of Anomalie:
>"Computer Games and Art: Intersections and Interactions".
>
>The theme of Computer Games and Art will be interpreted widely, but could
>include the following:
>
>- Art, whether digital or non-digital, that appropriates or critiques the
>aesthetics, conventions, iconography, or technology of computer games in any
>way.
>
>- Game levels, patches, skins, modifications and interventions as art.
>
>- Interviews with, or monographs by, relevant theoreticians or
>practitioners.
>
>- Play and playfulness in digital art.
>
>- Criticism, case studies, histories, surveys, and overviews.
>
>- Studies of the aesthetics and iconography of computer games.
>
>- Computer games as art objects.
>
>- Issues relating to the production, distribution, curation and exhibition
>of videogame art.
>
>This list is clearly not exhaustive, and alternative interpretations of the
>theme are invited (feedback can be given on proposed ideas). No restriction
>is placed upon the definition of "computer game" or "art".
>
>
>
>GUIDELINES FOR AUTHORS
>
>Submissions are invited in the form of full papers/articles, though feedback
>can be given on ideas at an earlier stage. Previously unpublished work is
>preferred, and should adopt the following guidelines.
>
>- The preferred format for submissions is Word document (.doc)
>
>- The languages for submissions are either English or French (Anomalie is
>published in English and French).
>
>- All illustrations must be identified with a caption and numbered
>sequentially. Illustrations must be placed at the end of the paper, rather
>than interspersed in the text.
>
>- All visual and other material must be cleared for copyright by the author
>of the text. This copyright clearance must be provided, in writing, prior to
>publication.
>
>- Endnotes should be used for both references and short notes (rather than
>using footnotes for one and endnotes for the other.
>
>- Submissions should include a short biography of the authors (max 150 words
>per author).
>
>- Submissions must include an email and postal address for the author(s).
>
>
>
>WHERE TO SUBMIT
>
>Submissions should be sent via email to Grethe Mitchell at the following
>address:
>
><[EMAIL PROTECTED]>
>
>Some feedback can be given on abstracts/outlines prior to the submission of
>a full paper/article, but this is not a guarantee of acceptance and should
>not be taken as such.
>
>
>
>SUBMISSION DATES
>
>As we are seeking unpublished articles wherever possible, a decision has
>been made to provide an extended deadline for submission. The revised
>schedule of submission and publication is as follows:
>
>- Deadline for submissions:   21st November 2003
>
>- Notification on or after:   19th December 2003
>
>- Final revised papers by:   6th February 2004
>
>- Publication:   Spring 2004
>
>Comments and queries should be sent to Grethe Mitchell at the following
>address:
>
><[EMAIL PROTECTED]>
>
>
>
>ABOUT THE EDITORS
>
>This special edition of Anomalie is guest edited by Andy Clarke and Grethe
>Mitchell. Andy Clarke and Grethe Mitchell are co-founders and co-organisers
>of the COSIGN series of conferences <www.cosignconference.org>. They have
>written on computer games, digital art and interactive performance, and also
>practice in these fields. For more information about COSIGN, see:
>
>http://www.cosignconference.org
>
>
>
>ABOUT ANOMALIE
>
>Anomalie is a digital arts journal, published in book format, produced by
>Anomos <www.anomos.org> - a collective of academics, researchers and
>practitioners in the field of digital art connected to the University of
>Paris 8. The special edition on computer games and art will be issue four of
>Anomalie. Previous editions were on Avatars and the Body, Digital
>Performance, and Interfaces. For further information about Anomos, see:
>
>http://www.anomos.org
>
>
>
>end of call
>

Iliyana Nedkova | Curator-in-residence | New Media Scotland
P.O.Box 23434
Edinburgh EH7 5SZ
Scotland, UK

E: [EMAIL PROTECTED]
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