>User-Agent: Microsoft-Entourage/10.1.0.2006 >Date: Mon, 22 Sep 2003 13:20:27 +0100 >Subject: videogames and art >From: Andy Clarke <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Mime-version: 1.0 >Status: > >I am co-editing a book on videogames and art and am actively looking for >articles, interviews, etc. The call is included below, but is also available >online at the following address: > >http://www.transformreality.com > >In addition to considering it yourself, I would be grateful if you could >also distribute the call as widely as possible to any individuals, groups, >mailing lists or websites that you feel it would be of interest to. > >Thank you > >Andy Clarke > > > > >CALL FOR SUBMISSIONS (EXTENDED DEADLINE) > >Computer Games and Art: Intersections and Interactions > >Submissions are invited for a special edition of the book series Anomalie, >guest edited by Grethe Mitchell and Andy Clarke, entitled "Computer Games >and Art: Intersections and Interactions". Submissions may take any form >(article, interview, overview, monograph, manifesto, etc.), but previously >unpublished work is preferred. No restriction is placed upon the >interpretation of the theme. > >This call is also available online at the following address: > >http://www.transformreality.com > >As we are seeking unpublished articles wherever possible, a decision has >been made (following requests from contributors) to provide an extended >deadline for submissions. The revised dates are listed below. > > > >THEMES > >What new artworks and art forms are emerging from the cross-fertilisation of >the videogame world and the art world? How do they interface with the gaming >community and the art establishment? Can videogame art play with ideas or is >it just meant to be played? Can a commercial computer game be art or is it >just well-executed craft? Is digital art just a game? Can art be playable? >These issues and others are to be explored in a special edition of Anomalie: >"Computer Games and Art: Intersections and Interactions". > >The theme of Computer Games and Art will be interpreted widely, but could >include the following: > >- Art, whether digital or non-digital, that appropriates or critiques the >aesthetics, conventions, iconography, or technology of computer games in any >way. > >- Game levels, patches, skins, modifications and interventions as art. > >- Interviews with, or monographs by, relevant theoreticians or >practitioners. > >- Play and playfulness in digital art. > >- Criticism, case studies, histories, surveys, and overviews. > >- Studies of the aesthetics and iconography of computer games. > >- Computer games as art objects. > >- Issues relating to the production, distribution, curation and exhibition >of videogame art. > >This list is clearly not exhaustive, and alternative interpretations of the >theme are invited (feedback can be given on proposed ideas). No restriction >is placed upon the definition of "computer game" or "art". > > > >GUIDELINES FOR AUTHORS > >Submissions are invited in the form of full papers/articles, though feedback >can be given on ideas at an earlier stage. Previously unpublished work is >preferred, and should adopt the following guidelines. > >- The preferred format for submissions is Word document (.doc) > >- The languages for submissions are either English or French (Anomalie is >published in English and French). > >- All illustrations must be identified with a caption and numbered >sequentially. Illustrations must be placed at the end of the paper, rather >than interspersed in the text. > >- All visual and other material must be cleared for copyright by the author >of the text. This copyright clearance must be provided, in writing, prior to >publication. > >- Endnotes should be used for both references and short notes (rather than >using footnotes for one and endnotes for the other. > >- Submissions should include a short biography of the authors (max 150 words >per author). > >- Submissions must include an email and postal address for the author(s). > > > >WHERE TO SUBMIT > >Submissions should be sent via email to Grethe Mitchell at the following >address: > ><[EMAIL PROTECTED]> > >Some feedback can be given on abstracts/outlines prior to the submission of >a full paper/article, but this is not a guarantee of acceptance and should >not be taken as such. > > > >SUBMISSION DATES > >As we are seeking unpublished articles wherever possible, a decision has >been made to provide an extended deadline for submission. The revised >schedule of submission and publication is as follows: > >- Deadline for submissions: 21st November 2003 > >- Notification on or after: 19th December 2003 > >- Final revised papers by: 6th February 2004 > >- Publication: Spring 2004 > >Comments and queries should be sent to Grethe Mitchell at the following >address: > ><[EMAIL PROTECTED]> > > > >ABOUT THE EDITORS > >This special edition of Anomalie is guest edited by Andy Clarke and Grethe >Mitchell. Andy Clarke and Grethe Mitchell are co-founders and co-organisers >of the COSIGN series of conferences <www.cosignconference.org>. They have >written on computer games, digital art and interactive performance, and also >practice in these fields. For more information about COSIGN, see: > >http://www.cosignconference.org > > > >ABOUT ANOMALIE > >Anomalie is a digital arts journal, published in book format, produced by >Anomos <www.anomos.org> - a collective of academics, researchers and >practitioners in the field of digital art connected to the University of >Paris 8. The special edition on computer games and art will be issue four of >Anomalie. Previous editions were on Avatars and the Body, Digital >Performance, and Interfaces. For further information about Anomos, see: > >http://www.anomos.org > > > >end of call >
Iliyana Nedkova | Curator-in-residence | New Media Scotland P.O.Box 23434 Edinburgh EH7 5SZ Scotland, UK E: [EMAIL PROTECTED] T: +44 (0) 131 477 3774 F: +44 (0) 131 477 3775 http://www.mediascot.org | enabling cultural activity shaped by creative technologies | ------------------------------------------------- a m b i t : networking media arts in scotland post: [EMAIL PROTECTED] archive: http://www.mediascot.org/ambit info: send email to [EMAIL PROTECTED] and write "info ambit" in the message body -------------------------------------------------
