From: Alex Deucher <alexander.deuc...@amd.com> Use the suspend and resume API rather than remove queue and add queue API. The former just preempts the queue while the latter remove it from the scheduler completely. There is no need to do that, we only need preemption in this case.
V2: replace queue_active with queue state v3: set the suspend_fence_addr Signed-off-by: Alex Deucher <alexander.deuc...@amd.com> Signed-off-by: Jesse Zhang <jesse.zh...@amd.com> --- drivers/gpu/drm/amd/amdgpu/mes_userqueue.c | 51 ++++++++++++++++++++++ 1 file changed, 51 insertions(+) diff --git a/drivers/gpu/drm/amd/amdgpu/mes_userqueue.c b/drivers/gpu/drm/amd/amdgpu/mes_userqueue.c index d6f50b13e2ba..46b24035e14c 100644 --- a/drivers/gpu/drm/amd/amdgpu/mes_userqueue.c +++ b/drivers/gpu/drm/amd/amdgpu/mes_userqueue.c @@ -347,9 +347,60 @@ mes_userq_mqd_destroy(struct amdgpu_userq_mgr *uq_mgr, amdgpu_userq_destroy_object(uq_mgr, &queue->mqd); } +static int mes_userq_preempt(struct amdgpu_userq_mgr *uq_mgr, + struct amdgpu_usermode_queue *queue) +{ + struct amdgpu_device *adev = uq_mgr->adev; + struct mes_suspend_gang_input queue_input; + struct amdgpu_userq_obj *ctx = &queue->fw_obj; + int r; + + if (queue->state != AMDGPU_USERQ_STATE_MAPPED) + return 0; + if (queue->state == AMDGPU_USERQ_STATE_PREEMPTED) + return 0; + + memset(&queue_input, 0x0, sizeof(struct mes_suspend_gang_input)); + queue_input.gang_context_addr = ctx->gpu_addr + AMDGPU_USERQ_PROC_CTX_SZ; + queue_input.suspend_fence_addr = queue->fence_drv->gpu_addr; + + amdgpu_mes_lock(&adev->mes); + r = adev->mes.funcs->suspend_gang(&adev->mes, &queue_input); + amdgpu_mes_unlock(&adev->mes); + if (r) + dev_err(adev->dev, "Failed to suspend queue, err (%d)\n", r); + return r; +} + +static int mes_userq_restore(struct amdgpu_userq_mgr *uq_mgr, + struct amdgpu_usermode_queue *queue) +{ + struct amdgpu_device *adev = uq_mgr->adev; + struct mes_resume_gang_input queue_input; + struct amdgpu_userq_obj *ctx = &queue->fw_obj; + int r; + + if (queue->state == AMDGPU_USERQ_STATE_HUNG) + return -EINVAL; + if (queue->state != AMDGPU_USERQ_STATE_PREEMPTED) + return 0; + + memset(&queue_input, 0x0, sizeof(struct mes_resume_gang_input)); + queue_input.gang_context_addr = ctx->gpu_addr + AMDGPU_USERQ_PROC_CTX_SZ; + + amdgpu_mes_lock(&adev->mes); + r = adev->mes.funcs->resume_gang(&adev->mes, &queue_input); + amdgpu_mes_unlock(&adev->mes); + if (r) + dev_err(adev->dev, "Failed to resume queue, err (%d)\n", r); + return r; + } + const struct amdgpu_userq_funcs userq_mes_funcs = { .mqd_create = mes_userq_mqd_create, .mqd_destroy = mes_userq_mqd_destroy, .unmap = mes_userq_unmap, .map = mes_userq_map, + .preempt = mes_userq_preempt, + .restore = mes_userq_restore, }; -- 2.49.0