On 11/15/2016 09:25 AM, Shawn Starr wrote:
On Monday, November 14, 2016 3:40:17 PM EST Shawn Starr wrote:
On Monday, November 14, 2016 10:40:17 AM EST Michel Dänzer wrote:
On 13/11/16 06:59 AM, Shawn Starr wrote:
I'm currently trying the new fence patches that prevent tearing in PRIME
on
Bonaire CIK, it works with no tearing with latest patches from Mario,
but
there is significant frame stalls, even though the performance is higher
than running the AMDGPU as dedicated.

Please elaborate on what "frame stalls" means exactly.

It looks like vsync issues, even though if I try vblank_mode=# it still
shows stalling.

I'll have to make a video to show the results and post link here.

Thanks,
Shawn

So, It turns out to be KDE (Kwin) fault, if I start a GNOME session, and run
Valley, no such stalls. Even though I told KWIN to disable Vsync completely
and disable composite on full screen windows. Seems it doesn't work right.

Consider the PRIME patches working for me.

Thanks,
Shawn



Glad it works for you with GNOME.

Wrt. Kwin, KWin doesn't unredirect fullscreen windows if the display iGPU is Intel, apparently because sometime in the past there were bugs in the intel ddx related to switching between redirected and unredirected mode. That might explain the problem under KDE.

You'd need to disable the compositor manually (SHIFT + ALT + F12 to toggle at runtime) while running a fullscreen app/game that way, or the application needs to set some NetWM hints on its window to ask for no composition, or some KWin rule needs to be set for the app. I tested the patches under KDE Plasma 5 (KUbuntu 16.04 LTS) with composition disabled this way and at least my tests worked fine then.

-mario
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