On 03/06/17 07:46 AM, Luke Miller wrote:
> 
> I have a recurring problem with one 3D program (UE4editor) crashing my
> computer during a particular operation.
> 
> I believe the problem is at the DRM layer.

It's actually more likely in Mesa. If you set either or both of the
following environment variables for running ue4editor:

R600_DEBUG=check_vm GALLIUM_DDEBUG="pipelined 10000"

it should create a file in ~/ddebug_dumps/ with more information about
the GPU hang.


-- 
Earthling Michel Dänzer               |               http://www.amd.com
Libre software enthusiast             |             Mesa and X developer

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