Spreading queues across pipes regresses performance right now
disable until we root cause the issue.

Signed-off-by: Alex Deucher <[email protected]>
---
 drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c 
b/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c
index dfbf027..6540cd8 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c
@@ -125,7 +125,11 @@ void amdgpu_gfx_compute_queue_acquire(struct amdgpu_device 
*adev)
                if (mec >= adev->gfx.mec.num_mec)
                        break;
 
-               if (adev->gfx.mec.num_mec > 1) {
+               if (adev->asic_type >= CHIP_VEGA10) {
+                       /* policy: amdgpu owns all queues in the first pipe */
+                       if (mec == 0 && pipe == 0)
+                               set_bit(i, adev->gfx.mec.queue_bitmap);
+               } else if (adev->gfx.mec.num_mec > 1) {
                        /* policy: amdgpu owns the first two queues of the 
first MEC */
                        if (mec == 0 && queue < 2)
                                set_bit(i, adev->gfx.mec.queue_bitmap);
-- 
2.5.5

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