From: Vitaly Prosyak <[email protected]> The cleaner shader is a piece of GPU code that is used to clear or initialize certain GPU resources, such as Local Data Share (LDS), Vector General Purpose Registers (VGPRs), and Scalar General Purpose Registers (SGPRs).
Cc: Christian König <[email protected]> Cc: Alex Deucher <[email protected]> Signed-off-by: Manu Rastogi <[email protected]> Signed-off-by: Vitaly Prosyak <[email protected]> --- drivers/gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/drivers/gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h b/drivers/gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h index 5255378af53c..f67569ccf9f6 100644 --- a/drivers/gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h +++ b/drivers/gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h @@ -43,9 +43,9 @@ static const u32 gfx_10_1_10_cleaner_shader_hex[] = { 0xd70f6a01, 0x000202ff, 0x00000400, 0x80828102, 0xbf84fff7, 0xbefc03ff, - 0x00000068, 0xbe803080, - 0xbe813080, 0xbe823080, - 0xbe833080, 0x80fc847c, + 0x00000068, 0xbe803000, + 0xbe813000, 0xbe823000, + 0xbe833000, 0x80fc847c, 0xbf84fffa, 0xbeea0480, 0xbeec0480, 0xbeee0480, 0xbef00480, 0xbef20480, -- 2.34.1
