On Tue, 2025-07-08 at 10:51 +0100, Tvrtko Ursulin wrote: > There is no reason to queue just a single job if scheduler can take > more > and re-queue the worker to queue more. We can simply feed the > hardware > with as much as it can take in one go and hopefully win some latency. > > Signed-off-by: Tvrtko Ursulin <tvrtko.ursu...@igalia.com> > Cc: Christian König <christian.koe...@amd.com> > Cc: Danilo Krummrich <d...@kernel.org> > Cc: Matthew Brost <matthew.br...@intel.com> > Cc: Philipp Stanner <pha...@kernel.org> > --- > drivers/gpu/drm/scheduler/sched_internal.h | 2 - > drivers/gpu/drm/scheduler/sched_main.c | 132 ++++++++++--------- > -- > drivers/gpu/drm/scheduler/sched_rq.c | 12 +- > 3 files changed, 64 insertions(+), 82 deletions(-) > > diff --git a/drivers/gpu/drm/scheduler/sched_internal.h > b/drivers/gpu/drm/scheduler/sched_internal.h > index 15d78abc48df..1a5c2f255223 100644 > --- a/drivers/gpu/drm/scheduler/sched_internal.h > +++ b/drivers/gpu/drm/scheduler/sched_internal.h > @@ -22,8 +22,6 @@ struct drm_sched_entity_stats { > u64 vruntime; > }; > > -bool drm_sched_can_queue(struct drm_gpu_scheduler *sched, > - struct drm_sched_entity *entity); > void drm_sched_wakeup(struct drm_gpu_scheduler *sched); > > void drm_sched_rq_init(struct drm_gpu_scheduler *sched, > diff --git a/drivers/gpu/drm/scheduler/sched_main.c > b/drivers/gpu/drm/scheduler/sched_main.c > index 35025edea669..1fb3f1da4821 100644 > --- a/drivers/gpu/drm/scheduler/sched_main.c > +++ b/drivers/gpu/drm/scheduler/sched_main.c > @@ -95,35 +95,6 @@ static u32 drm_sched_available_credits(struct > drm_gpu_scheduler *sched) > return credits; > } > > -/** > - * drm_sched_can_queue -- Can we queue more to the hardware? > - * @sched: scheduler instance > - * @entity: the scheduler entity > - * > - * Return true if we can push at least one more job from @entity, > false > - * otherwise. > - */ > -bool drm_sched_can_queue(struct drm_gpu_scheduler *sched, > - struct drm_sched_entity *entity) > -{ > - struct drm_sched_job *s_job; > - > - s_job = drm_sched_entity_queue_peek(entity); > - if (!s_job) > - return false; > - > - /* If a job exceeds the credit limit, truncate it to the > credit limit > - * itself to guarantee forward progress. > - */ > - if (s_job->credits > sched->credit_limit) { > - dev_WARN(sched->dev, > - "Jobs may not exceed the credit limit, > truncate.\n"); > - s_job->credits = sched->credit_limit; > - } > - > - return drm_sched_available_credits(sched) >= s_job->credits; > -} > - > /** > * drm_sched_run_job_queue - enqueue run-job work > * @sched: scheduler instance > @@ -940,54 +911,77 @@ static void drm_sched_run_job_work(struct > work_struct *w) > { > struct drm_gpu_scheduler *sched = > container_of(w, struct drm_gpu_scheduler, > work_run_job); > + u32 job_credits, submitted_credits = 0; > struct drm_sched_entity *entity; > - struct dma_fence *fence; > struct drm_sched_fence *s_fence; > struct drm_sched_job *sched_job; > - int r; > + struct dma_fence *fence; > > - /* Find entity with a ready job */ > - entity = drm_sched_rq_select_entity(sched, sched->rq); > - if (IS_ERR_OR_NULL(entity)) > - return; /* No more work */ > + while (!READ_ONCE(sched->pause_submit)) {
I had it on my agenda whether we can remove these atomic booleans once and for all. If we can't, we probably want to document why they are there. > + /* Find entity with a ready job */ > + entity = drm_sched_rq_select_entity(sched, sched- > >rq); > + if (!entity) > + break; /* No more work */ > + > + sched_job = drm_sched_entity_queue_peek(entity); > + if (!sched_job) { > + complete_all(&entity->entity_idle); > + continue; > + } > + > + job_credits = sched_job->credits; > + /* > + * If a job exceeds the credit limit truncate it to > guarantee > + * forward progress. > + */ > + if (dev_WARN_ONCE(sched->dev, job_credits > sched- > >credit_limit, > + "Jobs may not exceed the credit > limit, truncating.\n")) > + job_credits = sched_job->credits = sched- > >credit_limit; > + > + if (job_credits > > drm_sched_available_credits(sched)) { > + complete_all(&entity->entity_idle); > + break; > + } > + > + sched_job = drm_sched_entity_pop_job(entity); > + if (!sched_job) { > + /* Top entity is not yet runnable after all > */ > + complete_all(&entity->entity_idle); > + continue; > + } > + > + s_fence = sched_job->s_fence; > + drm_sched_job_begin(sched_job); > + trace_drm_sched_job_run(sched_job, entity); > + submitted_credits += job_credits; > + atomic_add(job_credits, &sched->credit_count); > + > + fence = sched->ops->run_job(sched_job); > + drm_sched_fence_scheduled(s_fence, fence); > + > + if (!IS_ERR_OR_NULL(fence)) { > + int r; > + > + /* Drop for original kref_init of the fence > */ > + dma_fence_put(fence); Not sure if you're aware, but this is based on quite some outdated code. In mainline this function has been reworked a while ago. P. > + > + r = dma_fence_add_callback(fence, > &sched_job->cb, > + > drm_sched_job_done_cb); > + if (r == -ENOENT) > + drm_sched_job_done(sched_job, fence- > >error); > + else if (r) > + DRM_DEV_ERROR(sched->dev, > + "fence add callback > failed (%d)\n", r); > + } else { > + drm_sched_job_done(sched_job, IS_ERR(fence) > ? > + PTR_ERR(fence) > : 0); > + } > > - sched_job = drm_sched_entity_pop_job(entity); > - if (!sched_job) { > complete_all(&entity->entity_idle); > - drm_sched_run_job_queue(sched); > - return; > } > > - s_fence = sched_job->s_fence; > - > - atomic_add(sched_job->credits, &sched->credit_count); > - drm_sched_job_begin(sched_job); > - > - trace_drm_sched_job_run(sched_job, entity); > - /* > - * The run_job() callback must by definition return a fence > whose > - * refcount has been incremented for the scheduler already. > - */ > - fence = sched->ops->run_job(sched_job); > - complete_all(&entity->entity_idle); > - drm_sched_fence_scheduled(s_fence, fence); > - > - if (!IS_ERR_OR_NULL(fence)) { > - r = dma_fence_add_callback(fence, &sched_job->cb, > - drm_sched_job_done_cb); > - if (r == -ENOENT) > - drm_sched_job_done(sched_job, fence->error); > - else if (r) > - DRM_DEV_ERROR(sched->dev, "fence add > callback failed (%d)\n", r); > - > - dma_fence_put(fence); > - } else { > - drm_sched_job_done(sched_job, IS_ERR(fence) ? > - PTR_ERR(fence) : 0); > - } > - > - wake_up(&sched->job_scheduled); > - drm_sched_run_job_queue(sched); > + if (submitted_credits) > + wake_up(&sched->job_scheduled); > } > > static struct workqueue_struct *drm_sched_alloc_wq(const char *name) > diff --git a/drivers/gpu/drm/scheduler/sched_rq.c > b/drivers/gpu/drm/scheduler/sched_rq.c > index e22f9ff88822..f0afdc0bd417 100644 > --- a/drivers/gpu/drm/scheduler/sched_rq.c > +++ b/drivers/gpu/drm/scheduler/sched_rq.c > @@ -197,9 +197,7 @@ void drm_sched_rq_pop_entity(struct > drm_sched_entity *entity) > * > * Find oldest waiting ready entity. > * > - * Return an entity if one is found; return an error-pointer (!NULL) > if an > - * entity was ready, but the scheduler had insufficient credits to > accommodate > - * its job; return NULL, if no ready entity was found. > + * Return an entity if one is found or NULL if no ready entity was > found. > */ > struct drm_sched_entity * > drm_sched_rq_select_entity(struct drm_gpu_scheduler *sched, > @@ -213,14 +211,6 @@ drm_sched_rq_select_entity(struct > drm_gpu_scheduler *sched, > > entity = rb_entry(rb, struct drm_sched_entity, > rb_tree_node); > if (drm_sched_entity_is_ready(entity)) { > - /* If we can't queue yet, preserve the > current entity in > - * terms of fairness. > - */ > - if (!drm_sched_can_queue(sched, entity)) { > - spin_unlock(&rq->lock); > - return ERR_PTR(-ENOSPC); > - } > - > reinit_completion(&entity->entity_idle); > break; > }