On 2025-10-20 19:09, Matthew Schwartz wrote:
> Before commit 33056a97ae5e ("drm/amd/display: Remove double checks for
> `debug.enable_mem_low_power.bits.cm`"), dpp3_program_blnd_lut(NULL)
> checked the low-power debug flag before calling
> dpp3_power_on_blnd_lut(false).
> 
> After commit 33056a97ae5e ("drm/amd/display: Remove double checks for
> `debug.enable_mem_low_power.bits.cm`"), dpp3_program_blnd_lut(NULL)
> unconditionally calls dpp3_power_on_blnd_lut(false). The BLNDGAM power
> helper writes BLNDGAM_MEM_PWR_FORCE when CM low-power is disabled, causing
> immediate SRAM power toggles instead of deferring at vupdate. This can
> disrupt atomic color/LUT sequencing during transitions between
> direct scanout and composition within gamescope's DRM backend on
> Steam Deck OLED.
> 
> To fix this, leave the BLNDGAM power state unchanged when low-power is
> disabled, matching dpp3_power_on_hdr3dlut and dpp3_power_on_shaper.
> 
> Fixes: 33056a97ae5e ("drm/amd/display: Remove double checks for 
> `debug.enable_mem_low_power.bits.cm`")
> Signed-off-by: Matthew Schwartz <[email protected]>

Reviewed-by: Harry Wentland <[email protected]>

Harry

> ---
>  drivers/gpu/drm/amd/display/dc/dpp/dcn30/dcn30_dpp.c | 3 ---
>  1 file changed, 3 deletions(-)
> 
> diff --git a/drivers/gpu/drm/amd/display/dc/dpp/dcn30/dcn30_dpp.c 
> b/drivers/gpu/drm/amd/display/dc/dpp/dcn30/dcn30_dpp.c
> index 09be2a90cc79d..4f569cd8a5d61 100644
> --- a/drivers/gpu/drm/amd/display/dc/dpp/dcn30/dcn30_dpp.c
> +++ b/drivers/gpu/drm/amd/display/dc/dpp/dcn30/dcn30_dpp.c
> @@ -578,9 +578,6 @@ static void dpp3_power_on_blnd_lut(
>                       dpp_base->ctx->dc->optimized_required = true;
>                       dpp_base->deferred_reg_writes.bits.disable_blnd_lut = 
> true;
>               }
> -     } else {
> -             REG_SET(CM_MEM_PWR_CTRL, 0,
> -                             BLNDGAM_MEM_PWR_FORCE, power_on == true ? 0 : 
> 1);
>       }
>  }
>  

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