Why do that ?

In outside there is already a for loop to iterate over all rings so 
force_completion_ring() is the right one to use

BR Monk

-----Original Message-----
From: Christian König [mailto:[email protected]] 
Sent: 2017年10月9日 16:24
To: Liu, Monk <[email protected]>; [email protected]
Subject: Re: [PATCH 08/12] drm/amdgpu:explicitly call fence_process

Am 30.09.2017 um 08:03 schrieb Monk Liu:
> this way no need to wait timer triggered to save time

In principle a good idea, but please remove 
amdgpu_fence_driver_force_completion_ring() and use 
amdgpu_fence_driver_force_completion() instead.

Regards,
Christian.

>
> Change-Id: Ie96fd2fc1f6054ebc1e58c3d703471639371ee22
> Signed-off-by: Monk Liu <[email protected]>
> ---
>   drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c | 7 ++++++-
>   1 file changed, 6 insertions(+), 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c 
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
> index 333bad7..13785d8 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
> @@ -543,8 +543,13 @@ void amdgpu_fence_driver_force_completion(struct 
> amdgpu_device *adev)
>   
>   void amdgpu_fence_driver_force_completion_ring(struct amdgpu_ring *ring)
>   {
> -     if (ring)
> +     if (ring) {
>               amdgpu_fence_write(ring, ring->fence_drv.sync_seq);
> +             /* call fence process manually can get it done quickly
> +              * instead of waiting for the timer triggered
> +              */
> +             amdgpu_fence_process(ring);
> +     }
>   }
>   
>   /*


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