On 10-Feb-26 1:38 PM, Ce Sun wrote:
Tune the sleep interval in the PSP fence wait loop from 10-100us to 60-100us.
This adjustment results in an overall wait window of 1.2s (60us * 20000
iterations)
to 2 seconds (100us * 20000 iterations), which guarantees that we can retrieve
the correct fence value
Signed-off-by: Ce Sun <[email protected]>
Reviewed-by: Lijo Lazar <[email protected]>
Thanks,
Lijo
---
drivers/gpu/drm/amd/amdgpu/amdgpu_psp.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_psp.c
b/drivers/gpu/drm/amd/amdgpu/amdgpu_psp.c
index b0540b009e84..5eeea965032a 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_psp.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_psp.c
@@ -735,7 +735,7 @@ psp_cmd_submit_buf(struct psp_context *psp,
ras_intr = amdgpu_ras_intr_triggered();
if (ras_intr)
break;
- usleep_range(10, 100);
+ usleep_range(60, 100);
amdgpu_device_invalidate_hdp(psp->adev, NULL);
}