From: Ivan Lipski <[email protected]> [WHY & HOW] Initialize the replay_state variable to PR_STATE_INVALID instead of PR_STATE_0 before retrieving the actual replay state.
Reviewed-by: Wenjing Liu <[email protected]> Signed-off-by: Ivan Lipski <[email protected]> Signed-off-by: Alex Hung <[email protected]> --- .../drm/amd/display/dc/link/protocols/link_dp_panel_replay.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/amd/display/dc/link/protocols/link_dp_panel_replay.c b/drivers/gpu/drm/amd/display/dc/link/protocols/link_dp_panel_replay.c index 7e45d1e767bb..6661078c0241 100644 --- a/drivers/gpu/drm/amd/display/dc/link/protocols/link_dp_panel_replay.c +++ b/drivers/gpu/drm/amd/display/dc/link/protocols/link_dp_panel_replay.c @@ -389,7 +389,7 @@ bool dp_pr_get_state(const struct dc_link *link, uint64_t *state) const struct dc *dc = link->ctx->dc; unsigned int panel_inst = 0; uint32_t retry_count = 0; - uint32_t replay_state = 0; + uint32_t replay_state = PR_STATE_INVALID; if (!dp_pr_get_panel_inst(dc, link, &panel_inst)) return false; -- 2.43.0
