Similar to what is done for tracking CRTC color mgmt property changes
with CRTC `color_mgmt_changed` flag, track colorop updates of a given
plane color pipeline by setting plane `color_mgmt_changed` flag. Also
true if setting a different color pipeline to a given plane. That way,
the driver can react accordingly and update their color blocks.

This small series fix shaper/3D LUT updates when changing night mode
settings on gamescope with a custom branch that supports
`COLOR_PIPELINE`[1].

This series doesn't cover 1D/3D LUT interpolation, since it's documented
as read-only properties.

Let me know your thoughts!

[1] https://github.com/ValveSoftware/gamescope/pull/2113

Melissa Wen

Melissa Wen (2):
  drm/atomic: track individual colorop updates
  drm/amd/display: use plane color_mgmt_changed to track colorop changes

 .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c |  6 ++-
 drivers/gpu/drm/drm_atomic_uapi.c             | 53 +++++++++++++++----
 include/drm/drm_atomic_uapi.h                 |  2 +-
 3 files changed, 48 insertions(+), 13 deletions(-)

-- 
2.51.0

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