Use find_next_zero_bit() to locate the next free seq slot bit instead of the current walk, for more efficient bitmap scanning.
Signed-off-by: Prike Liang <[email protected]> --- drivers/gpu/drm/amd/amdgpu/amdgpu_seq64.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_seq64.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_seq64.c index f4be19223588..63771d6d466e 100644 --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_seq64.c +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_seq64.c @@ -175,14 +175,15 @@ int amdgpu_seq64_alloc(struct amdgpu_device *adev, u64 *va, { unsigned long bit_pos; - for (;;) { - bit_pos = find_first_zero_bit(adev->seq64.used, adev->seq64.num_sem); + do { + bit_pos = find_next_zero_bit(adev->seq64.used, + adev->seq64.num_sem, bit_pos); if (bit_pos >= adev->seq64.num_sem) return -ENOSPC; - if (!test_and_set_bit(bit_pos, adev->seq64.used)) break; - } + bit_pos++; + } while (1); *va = bit_pos * sizeof(u64) + amdgpu_seq64_get_va_base(adev); -- 2.34.1
