Hello,
I'd like to report a reproducible GFX11 GPU hang on an RX 7900 XTX,
along with a workaround that seems to point at the user-mode queue path.
I'm not submitting a patch, just flagging it in case it's useful and
asking whether a devcoredump would help narrow it down.
System:
- GPU: AMD Radeon RX 7900 XTX, Sapphire NITRO+ (board 11322-01-40G),
Navi 31 / GFX11 (PCI 1002:744c)
- Secondary: Raphael iGPU (1002:164e), not used for display
- CPU: AMD Ryzen 7 7800X3D
- Kernel: 7.0.11 (CachyOS, Arch-based)
- Mesa / RADV: 26.1.2 (vulkan-radeon)
- Session: KDE Plasma 6 on Wayland. The failing client is Xwayland: the
affected app is the native Linux build of Baldur's Gate 3, which runs as
an X11 client under Xwayland.
- GPU tuning via LACT: Overdrive enabled, core clock capped at 2600 MHz,
voltage offset -20mV, framerate capped at 71. NOTE: these were unchanged
across both the crashing and non-crashing states, so they are not the
variable (details below).
Symptom:
Intermittent full GPU hang during gameplay. The gfx ring times out
immediately after an "Illegal opcode in command stream", the ring and
MES resets fail, and a MODE1 reset recovers the GPU but loses VRAM and
wedges the display, requiring a reboot. Representative dmesg:
amdgpu 0000:03:00.0: [drm] AMDGPU device coredump file has been created
amdgpu 0000:03:00.0: ring gfx_0.0.0 timeout, signaled seq=38937911,
emitted seq=38937913
amdgpu 0000:03:00.0: Process Xwayland pid 1063 thread Xwayland:cs0 pid 1071
amdgpu 0000:03:00.0: Starting gfx_0.0.0 ring reset
[drm:gfx_v11_0_bad_op_irq [amdgpu]] *ERROR* Illegal opcode in command stream
amdgpu 0000:03:00.0: MES failed to respond to msg=RESET
amdgpu 0000:03:00.0: failed to reset legacy queue
amdgpu 0000:03:00.0: reset via MES failed and try pipe reset -110
amdgpu 0000:03:00.0: The CPFW hasn't support pipe reset yet.
amdgpu 0000:03:00.0: Ring gfx_0.0.0 reset failed
amdgpu 0000:03:00.0: GPU reset begin!. Source: 1
amdgpu 0000:03:00.0: MODE1 reset
amdgpu 0000:03:00.0: GPU reset succeeded, trying to resume
amdgpu 0000:03:00.0: VRAM is lost due to GPU reset!
amdgpu 0000:03:00.0: GPU reset(1) succeeded!
amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset
Reproduction:
- Occurs only in Baldur's Gate 3 (native Linux build) when playing
multiplayer as the CLIENT.
- Stable in single-player and as the multiplayer HOST, with identical
settings in the same session.
- Onset varies from a few minutes to longer stretches of client play.
Things tried:
- RADV_DEBUG=nongg: no effect, so it does not appear to be NGG-related.
- The undervolt/clock settings are not the trigger: the system is stable
as host and in single-player with the exact same tuning, and -20mV is a
mild offset.
Workaround that appears to resolve it:
- Booting with amdgpu.user_queue=0 (disabling GFX11 user-mode queues).
Since applying it, client sessions that previously hard-froze have been
stable.
This seems to point at the GFX11 user-queue path (queue evict/restore /
MES queue handling) rather than RADV shader codegen, but I have not
root-caused why the malformed packet is emitted.
I can provide a GPU devcoredump from a future occurrence (I have a
capture hook in place to copy it out before the ~5 minute expiry) if
that would be helpful, and I'm happy to test patches or gather
additional data.
Thank you,
Miles Margetts