On 7/10/26 12:01, Jesse Zhang wrote:
> pre_reset only force-completes fences of MAPPED queues. A queue in any
> other state (e.g. mid-eviction) keeps its last_fence pending; after a
> GPU reset that fence never signals, so the eviction/suspend worker and
> process teardown (amdgpu_evf_mgr_flush_suspend) wait on it forever and
> wedge the machine:
> 
>   INFO: task kworker/6:28 blocked for more than 120 seconds.
>   Workqueue: events amdgpu_eviction_fence_suspend_worker [amdgpu]
>   Call Trace:
>    dma_fence_wait_timeout+0x7e/0x130
>    amdgpu_userq_evict+0x67/0x140 [amdgpu]
>    amdgpu_eviction_fence_suspend_worker+0xd8/0x160 [amdgpu]
>    process_scheduled_works+0xa6/0x420
> 
> Force-complete every queue's fence regardless of state. The unmap and
> mark-hung step stays gated on MAPPED, since unmapping a queue that is
> not mapped is invalid.
> 
> Fixes: 290f46cf5726 ("drm/amdgpu: Implement user queue reset functionality")
> Signed-off-by: Jesse Zhang <[email protected]>

Reviewed-by: Christian König <[email protected]>

> ---
>  drivers/gpu/drm/amd/amdgpu/amdgpu_userq.c | 25 +++++++++++++----------
>  1 file changed, 14 insertions(+), 11 deletions(-)
> 
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_userq.c 
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_userq.c
> index aa5cc5642e87..6aa75da27f91 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_userq.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_userq.c
> @@ -1424,18 +1424,21 @@ void amdgpu_userq_pre_reset(struct amdgpu_device 
> *adev)
>  
>       /* TODO: We probably need a new lock for the queue state */
>       xa_for_each(&adev->userq_doorbell_xa, queue_id, queue) {
> -             if (queue->state != AMDGPU_USERQ_STATE_MAPPED)
> -                     continue;
> -
> -             trace_amdgpu_userq_state_start(queue);
> -             userq_funcs = adev->userq_funcs[queue->queue_type];
> -             userq_funcs->unmap(queue);
> -             /* just mark all queues as hung at this point.
> -              * if unmap succeeds, we could map again
> -              * in amdgpu_userq_post_reset() if vram is not lost
> +             if (queue->state == AMDGPU_USERQ_STATE_MAPPED) {
> +                     trace_amdgpu_userq_state_start(queue);
> +                     userq_funcs = adev->userq_funcs[queue->queue_type];
> +                     userq_funcs->unmap(queue);
> +                     /* just mark all queues as hung at this point.
> +                      * if unmap succeeds, we could map again
> +                      * in amdgpu_userq_post_reset() if vram is not lost
> +                      */
> +                     trace_amdgpu_userq_state_changed(queue, 
> AMDGPU_USERQ_STATE_HUNG);
> +                     queue->state = AMDGPU_USERQ_STATE_HUNG;
> +             }
> +             /* Force-complete any pending fence regardless of queue state so
> +              * that eviction/suspend and queue teardown waiters don't block
> +              * forever on a fence that will never signal after the reset.
>                */
> -             trace_amdgpu_userq_state_changed(queue, 
> AMDGPU_USERQ_STATE_HUNG);
> -             queue->state = AMDGPU_USERQ_STATE_HUNG;
>               amdgpu_userq_fence_driver_force_completion(queue);
>       }
>  }

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