AMD General

This series Reviewed-by: Harish Kasiviswanathan <[email protected]>

________________________________
From: Joshi, Mukul <[email protected]>
Sent: Thursday, September 3, 2026 4:48 PM
To: [email protected] <[email protected]>
Cc: Kasiviswanathan, Harish <[email protected]>; Kuehling, Felix 
<[email protected]>; Joshi, Mukul <[email protected]>
Subject: [PATCH 2/2] drm/amdgpu: Reset UALink connection on failed 
TLB-shootdown send

If sending TLB shootdown to a remote GPU fails, reset the connection and
mark the connection as NOT_READY.

Signed-off-by: Mukul Joshi <[email protected]>
---
 drivers/gpu/drm/amd/amdgpu/amdgpu_ualink.c | 11 ++++++++++-
 1 file changed, 10 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ualink.c 
b/drivers/gpu/drm/amd/amdgpu/amdgpu_ualink.c
index f5865c5fe93e..5b3c7f62c34d 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ualink.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ualink.c
@@ -2681,10 +2681,19 @@ static void amdgpu_ualink_send_tlb_shootdown(struct 
amdgpu_device *adev,
                 r = amdgpu_ualink_remote_shootdown(adev, remote_acc_id,
                                         npa_addr, size,
                                         
AMDGPU_UALINK_HEAVYWEIGHT_TLB_SHOOTDOWN);
-               if (r)
+               if (r) {
                         dev_err(adev->dev,
                                 "EXP-CLEANUP: TLB shootdown send failed to 
remote:%u\n",
                                 remote_acc_id);
+
+                       /* Send failed: mark the connection NOT_READY so the
+                        * rest of this cleanup (and other cleanups) skip the
+                        * unreachable peer via 
amdgpu_ualink_check_conn_ready().
+                        */
+                       amdgpu_ualink_handle_connection_reset(adev, 
remote_acc_id,
+                                               AMDGPU_UALINK_CONN_NOT_READY,
+                                               imp_entry->generation_count);
+               }
         }
 }

--
2.54.0

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