As we debug into the code, we found that the calls of glreadpixels function 
returns a large number of pixels which value are '0'.  It means that when the 
problem appear, the call of glreadpixels function will get wrong pixels from 
framebuffer. But we still confused why and when  the problem will occurs.

_______________________________________________
amd-gfx mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/amd-gfx

Reply via email to