Ah, crap, you're right! Yeah in this case the approach won't work.

How about this instead:

The first part is similar to how Emily wanted to fix it, e.g. we either figure out the last scheduled fence of the entity or even better remember it during scheduling.

But then instead of waiting for this fence we install it as completion signal for the remaining jobs. This way the remaining fences won't signal before the ones already scheduled.

Regards,
Christian.

Am 29.03.2018 um 13:52 schrieb Liu, Monk:
But the fence hook to PD's reservation only remember the last one, and the last 
one will be fake signaled ...

Did I wrong on some concept ??

/Monk

-----Original Message-----
From: Christian König [mailto:[email protected]]
Sent: 2018年3月29日 19:47
To: Liu, Monk <[email protected]>; Koenig, Christian <[email protected]>; Deng, 
Emily <[email protected]>; [email protected]
Subject: Re: [PATCH] drm/gpu-sched: fix force APP kill hang

you will fake signal all fences eventually ,
That is not correct. We fake signal all *pending* fences, e.g. fences which are 
not pushed to the hardware ring.

Fences/jobs which are already running on the hardware ring are not touched in 
any way.

Regards,
Christian.

Am 29.03.2018 um 13:31 schrieb Liu, Monk:
This sdma job is running, and you will fake signal all fences
eventually , Which lead to this process's PD reservation object free
and amdgpu_bo_undef() can call amdgpu_gart_unbind() on the shadow
buffer's ttm And lead to sdma job hit VMC page fault on vmid0

/Monk





-----Original Message-----
From: Koenig, Christian
Sent: 2018年3月29日 19:24
To: Liu, Monk <[email protected]>; Deng, Emily <[email protected]>;
[email protected]
Subject: Re: [PATCH] drm/gpu-sched: fix force APP kill hang

Am 29.03.2018 um 13:14 schrieb Liu, Monk:
Hi Christian

This way we won't even start running the unmapping/clear-pte job in the first 
place.
What if there is already an unmapping/clear-pte job running before
you kill app ? like app is naturally release some resource And by coincidence 
you meanwhile kill the app ?
At least nothing problematic. Since the job is already running we won't do 
anything with its fence.

Christian.

/Monk





-----Original Message-----
From: Christian König [mailto:[email protected]]
Sent: 2018年3月29日 18:16
To: Liu, Monk <[email protected]>; Koenig, Christian
<[email protected]>; Deng, Emily <[email protected]>;
[email protected]
Subject: Re: [PATCH] drm/gpu-sched: fix force APP kill hang

Hi Monk,

well that isn't a problem.

The idea is that we first stop the ALL entities and then mark all fences as 
signaled with error. This way we won't even start running the 
unmapping/clear-pte job in the first place.

I mean as I wrote when the process is killed we should cancel ALL still pending 
jobs of that process including pending submissions and page table updates.

Regards,
Christian.

Am 29.03.2018 um 12:11 schrieb Liu, Monk:
First let's consider the shadow buffer case:

After you signal all jobs with an error code, e.g. you signals an
unmapping/clear-pte job on sdma ring (it is running on sdma), the
reservation are then all cleared, this way during amdgpu_bo_undef()
on the SHADOW BUFFER, above sdma job would hit VMC PAGE FAULT

/Monk
-----Original Message-----
From: Koenig, Christian
Sent: 2018年3月29日 17:05
To: Liu, Monk <[email protected]>; Deng, Emily <[email protected]>;
[email protected]
Subject: Re: [PATCH] drm/gpu-sched: fix force APP kill hang

I think the core of the problem is that we don't abort all entities of the 
process at the same time.

How about splitting drm_sched_entity_fini() into two functions?

The first one is does the waiting, removes the entity from the runqueue and 
returns an error when the process was killed.

During destruction this one is called first for all contexts as well as the 
entity for VM updates.

The second one then goes over the entity and signals all jobs with an error 
code.

This way no VM updates should be executed any longer after the process is 
killed (something which doesn't makes sense anyway and just costs us time).

Regards,
Christian.

Am 29.03.2018 um 06:14 schrieb Liu, Monk:
2)if a fence signaled and try to clear some entity's dependency,
should set this entity guilty to prevent its job really run since
the dependency is fake signaled.
Well, that is a clear NAK. It would mean that you mark things like the X server 
or Wayland queue is marked guilty because some client is killed.

And since unmapping/clear jobs don't have a guilty pointer it should actually 
not have any effect on the issue.


[ML], yeah that's a good point, how about this way: if a fence is
fake signaled and try to clear other entity's dependency we only allow entity 
marked as guilty If this entity share the same ctx (or even process?) of the 
entity of the job of that fake signaled fence ?
This way for a certain process a faked signaled GFX fence won't be
able to wake another VCE/SDMA job

/Monk

-----Original Message-----
From: Christian König [mailto:[email protected]]
Sent: 2018年3月28日 19:57
To: Deng, Emily <[email protected]>; [email protected]
Cc: Liu, Monk <[email protected]>
Subject: Re: [PATCH] drm/gpu-sched: fix force APP kill hang

Am 28.03.2018 um 10:07 schrieb Emily Deng:
issue:
there are VMC page fault occured if force APP kill during 3dmark
test, the cause is in entity_fini we manually signal all those
jobs in entity's queue which confuse the sync/dep
mechanism:

1)page fault occured in sdma's clear job which operate on shadow
buffer, and shadow buffer's Gart table is cleaned by
ttm_bo_release since the fence in its reservation was fake
signaled by
entity_fini() under the case of SIGKILL received.

2)page fault occured in gfx' job because during the lifetime of
gfx job we manually fake signal all jobs from its entity in
entity_fini(), thus the unmapping/clear PTE job depend on those
result fence is satisfied and sdma start clearing the PTE and lead to GFX page 
fault.
Nice catch, but the fixes won't work like this.

fix:
1)should at least wait all jobs already scheduled complete in
entity_fini() if SIGKILL is the case.
Well that is not a good idea because when we kill a process we actually want to 
tear down the task as fast as possible and not wait for anything. That is 
actually the reason why we have this handling.

2)if a fence signaled and try to clear some entity's dependency,
should set this entity guilty to prevent its job really run since
the dependency is fake signaled.
Well, that is a clear NAK. It would mean that you mark things like the X server 
or Wayland queue is marked guilty because some client is killed.

And since unmapping/clear jobs don't have a guilty pointer it should actually 
not have any effect on the issue.

Regards,
Christian.


related issue ticket:
http://ontrack-internal.amd.com/browse/SWDEV-147564?filter=-1

Signed-off-by: Monk Liu <[email protected]>
---
       drivers/gpu/drm/scheduler/gpu_scheduler.c | 36 
+++++++++++++++++++++++++++++++
       1 file changed, 36 insertions(+)

diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler.c
b/drivers/gpu/drm/scheduler/gpu_scheduler.c
index 2bd69c4..9b306d3 100644
--- a/drivers/gpu/drm/scheduler/gpu_scheduler.c
+++ b/drivers/gpu/drm/scheduler/gpu_scheduler.c
@@ -198,6 +198,28 @@ static bool drm_sched_entity_is_ready(struct 
drm_sched_entity *entity)
        return true;
       }
+static void drm_sched_entity_wait_otf_signal(struct drm_gpu_scheduler *sched,
+                               struct drm_sched_entity *entity) {
+       struct drm_sched_job *last;
+       signed long r;
+
+       spin_lock(&sched->job_list_lock);
+       list_for_each_entry_reverse(last, &sched->ring_mirror_list, node)
+               if (last->s_fence->scheduled.context == entity->fence_context) {
+                       dma_fence_get(&last->s_fence->finished);
+                       break;
+               }
+       spin_unlock(&sched->job_list_lock);
+
+       if (&last->node != &sched->ring_mirror_list) {
+               r = dma_fence_wait_timeout(&last->s_fence->finished, false, 
msecs_to_jiffies(500));
+               if (r == 0)
+                       DRM_WARN("wait on the fly job timeout\n");
+               dma_fence_put(&last->s_fence->finished);
+       }
+}
+
       /**
        * Destroy a context entity
        *
@@ -238,6 +260,12 @@ void drm_sched_entity_fini(struct drm_gpu_scheduler *sched,
                        entity->dependency = NULL;
                }
+ /* Wait till all jobs from this entity really finished otherwise below
+                * fake signaling would kickstart sdma's clear PTE jobs and 
lead to
+                * vm fault
+                */
+               drm_sched_entity_wait_otf_signal(sched, entity);
+
                while ((job = 
to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) {
                        struct drm_sched_fence *s_fence = job->s_fence;
                        drm_sched_fence_scheduled(s_fence);
@@ -255,6 +283,14 @@ static void drm_sched_entity_wakeup(struct dma_fence *f, 
struct dma_fence_cb *cb
       {
        struct drm_sched_entity *entity =
                container_of(cb, struct drm_sched_entity, cb);
+
+       /* set the entity guity since its dependency is
+        * not really cleared but fake signaled (by SIGKILL
+        * or GPU recover)
+        */
+       if (f->error && entity->guilty)
+               atomic_set(entity->guilty, 1);
+
        entity->dependency = NULL;
        dma_fence_put(f);
        drm_sched_wakeup(entity->sched);
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